Saturday, 1 March 2014

Chapter 14: E-Business


Sooooo, here we meet again. Thank you for visiting my blog. So. here little information for you guys. Enjoysss!!!


The Internet is a powerful channel that presents new opportunities for an organization to:
      Touch customers
      Enrich products and services with information
      Reduce costs
          How do ecommerce and ebusiness differ?

      Ecommerce – the buying and selling of goods and services over the Internet

      Ebusiness – the conducting of business on the Internet including, not only buying and selling, but also serving customers and collaborating with business partners
  Industries Using Ebusiness


 Ebusiness model

               Ebusiness model – an approach to conducting electronic business on the Internet

 1. Business-to-Business (B2B)
          Electronic marketplace (emarketplace) – interactive business communities providing a central market where multiple buyers and sellers can engage in ebusiness activities
          Common B2C ebusiness models include:
          eshop – a version of a retail store where customers can shop at any hour of the day without leaving their home or office
          emall – consists of a number of eshops; it serves as a gateway through which a visitor can access other eshops
         Business types:
  •         Brick-and-mortar business
  •         Pure-play business
  •       Click-and-mortar business

  _   Priceline.com is an example of a C2B ebusiness model

 _ The demand for C2B ebusiness will increase over the next few years due to customer’s desire for greater convenience and lower prices
2. Consumer-to-Consumer (C2C)
          Online auctions

      Electronic auction (eauction) - Sellers and buyers solicit consecutive bids from each other and prices are determined dynamically
      Forward auction - Sellers use as a selling channel to many buyers and the highest bid wins
      Reverse auction - Buyers use to purchase a product or service, selecting the seller with the lowest bid
   C2C communities include:
  •        Communities of interest - People interact with each other on specific topics, such as golfing and stamp collecting
  •        Communities of relations - People come together to share certain life experiences, such as cancer patients, senior citizens, and car enthusiasts
  •        Communities of fantasy - People participate in imaginary environments, such as fantasy football teams and playing one-on-one with Michael Jordan

EBUSINESS BENEFITS AND CHALLENGES
         Ebusiness benefits include:
  •         Highly accessible
  •         Increased customer loyalty
  •          Improved information content
  •          Increased convenience
  •          Increased global reach
  •          Decreased cost

     Ebusiness challenges include:
      Protecting consumers
      Leveraging existing systems
      Increasing liability
      Providing security
_     Adhering to taxation rules
  •     There are numerous advantages and limitations in ebusiness revenue models including:
  •       Transaction fees
          Subscription fees
          Value-added fees
          Advertising 

    MASHUPS
              Web mashup - a Web site or Web application that uses content from more than one source to create a completely new service
          Application programming interface (API) a set of routines, protocols, and tools for building software applications
          Mashup editor - WSYIWYGs (What You See Is What You Get) for mashups 






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